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Foret UE5.3 Procédural
Foret UE5.3 Procédural

This forest map was created using Unreal Engine 5.
I created trees on Speetree and I also downloaded an APK file from an old file on Fab
I refined the post-processing and the fog using lighting to obtain a pleasing visual result.
This map was created using the procedural technique of game cubes in order to maximize the number of elements on the screen and optimize fluidity.

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